Jan 26, 2010, 05:40 AM // 05:40
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#201
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by Regulus X
They're basically chopping ranger's d***'s off completely with this update. I feel sorry for all you ranger fans out there.
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LOL
This doesn't affect apply rangers. no big deal. ranger's role isn't to do big damage, it's to spread conditions and disrupt. Who cares about some baed near useless skills being nerfed? they didn't even get the real issue with ranger which was the fact that expertise lets them spam lame skills and with with their gay ass lamer sway builds.
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Jan 26, 2010, 05:48 AM // 05:48
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#202
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Lynxkind Atrium, Echovald Forest, Cantha
Guild: Death Bringers Union [DBU]
Profession: R/
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Quote:
Originally Posted by Apathetic Tom
LOL
This doesn't affect apply rangers. no big deal. ranger's role isn't to do big damage, it's to spread conditions and disrupt. Who cares about some baed near useless skills being nerfed? they didn't even get the real issue with ranger which was the fact that expertise lets them spam lame skills and with with their gay ass lamer sway builds.
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*resists urge not to flame...*
hang on... spread conditions and disrupt? Isn't that what Mesmers are supposed to do? Really rangers should be the midway between dealing damage and giving conditions, but then again, everyone has different ideas about what each class should do and their place in the GW (or any ORPG) world...
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Jan 26, 2010, 06:12 AM // 06:12
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#203
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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Rangers dealing high amounts of damage in a matter of 2 seconds has been a problem from Proph. This is actually a step up for Anet.
The only skillful rangers were those who had next to no damage output but could still pressure and shutdown like a pimp. Basically, the physical equivalent a dom mes.
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Jan 26, 2010, 06:29 AM // 06:29
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#204
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Ascalonian Squire
Join Date: Nov 2006
Guild: ATF
Profession: N/
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Quote:
Originally Posted by Skyy High
So you're saying we've gotten nothing of value from any updates in the past....what? A year? Because, while they haven't maintained the same level of quantity or quality as they were when, you know, the entire team was working on GW1, they certainly have given us a number of improvements to the game relatively recently. The PvP meta, for one thing, has been rather stale lately, but don't try to tell me that it isn't a hell of a lot better right now than it was in the past year or two. I remember when hexway was literally all anyone ran in GvG; midlines are still too powerful (which at the very least they've acknowledged in this dev update), but the game is nowhere near as unhealthy as it was right after NF's release.
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I can't comment on how he feels, but I can say that I think things were pretty good right after the release of Nightfall. Yes there were some things being abused, (when weren't there) but there were also two new classes and a ton of new skills to mess with.
TBH I do think things are at about the worst they have ever been ( well since spirits stacked and rangers hit everything for 400 anyways) because they have stagnated.
I don't think its unreasonable to expect updates of the same quality today as we saw two years ago. The reason why is that all the skills are out there. We know what they do now, we understand the synergistics. The only reason for anything to need balancing right now is because they messed up somewhere.
Had they kept thier promises and adhered to the print on the box, and placed some effort in maintaining the games identity rather than selling out over the last couple years the only real task they would have right now would be to keep things fresh by rotating various versions of skills in and out which would probably leave time for them to add new content as opposed to simple rehashes.
All that being said it is what it is and we got what we get and we either accept it or not. But be honest. Don't promise bi-monthly updates and then let the game stagnate for 8 months. For me, its the empty promises and 18 month delays that are the most disapointing.
I don't think its wrong to expect something more. I am pulling my wallet out every other week for another storage slot or a set of costumes or a character makeover......... not because I really care so much about those things, but because I WANT UPDATES AND SUPPORT. I want them to deliver the bi-monthly updates.
Sure it is easy to say, oh they are busy working on GW2. But guess what? I am still playing GW1. I am not at all concerned with GW2.
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Jan 26, 2010, 06:58 AM // 06:58
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#205
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Frost Gate Guardian
Join Date: Jan 2007
Profession: A/W
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Quote:
Originally Posted by Apok Omen
Rangers dealing high amounts of damage in a matter of 2 seconds has been a problem from Proph. This is actually a step up for Anet.
The only skillful rangers were those who had next to no damage output but could still pressure and shutdown like a pimp. Basically, the physical equivalent a dom mes.
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+1
ps:standart melshot ranger in gvg has next to nothing as damage also
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Jan 26, 2010, 09:17 AM // 09:17
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#206
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quick Shot was probably the last skill on the Ranger that needed a nerf, esspecially with Needling Shot removed as synergy.
Needling builds were one of the very few Ranger PvE builds I enjoyed :/ *sigh*
And a Soldier's Fury nerf in PvE of all things? is that really necessary?
You know, looking back to that interview and how you guys realize that PvE and PvP is a different game, and looking at this PvP focused update and how many PvE skills it messes with kind of bugs me. Which is it guys?
Also, Sundering/Penetrating shot LOOKS like a buff, but it's actually a nerf considering the .5 second aftercast. the total time not is bumped up to 1.25 from 1 second.
Overall, looks good for PvP, terrible for PvE
Last edited by Axel Zinfandel; Jan 26, 2010 at 09:21 AM // 09:21..
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Jan 26, 2010, 09:52 AM // 09:52
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#207
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by Regina Buenaobra
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These updates are bad and the test krewe should be ashamed. They reek of single class perspective bias.
Ranger's needed no nerf. People needed to stop being bad and learn to use obstruction better. And quick shot nerf? LMAO! Quick shot was left behind in the power creep ages ago. This just confirms that the people in charge of these updates have no clue how ranger is actually played.
Wounding strike nerf where?
Soldier fury nerf in...PVE? LOL?
FF nerf where?
PRETTYMUCHEVERYTHINGTOPPLAYERSHAVEBEENCOMPLAINING ABOUTFORTHEPASTTWOYEARS nerf where ?
The only thing redeeming here is the life steal monk buffs. Too bad they are years in the meta too late, otherwise it may have actually meant something.
Bad skill updates are bad. Bad balance team is bad. Dead game is dead.
Quote:
Originally Posted by Regulus X
They're basically chopping ranger's d***'s off completely with this update. I feel sorry for all you ranger fans out there.
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Actually they aren't. The degen/interrupt builds that Rangers such as myself like to run are pretty much unaffected. The majority of these nerfs are dumb because they don't really address major issues. This update may kill Ranger spike in HA...but the problems that plague HA are much much deeper than just Rspike. The entire way HA is designed from the way rank is determined on up is flawed and rewards unskillful play in favor of mindless grind. Players will simply flock to the next best mindless 123 build like they have done for ages and it will be business as usual. Same with GVG.
Last edited by Master Ketsu; Jan 26, 2010 at 10:08 AM // 10:08..
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Jan 26, 2010, 10:01 AM // 10:01
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#208
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Academy Page
Join Date: Apr 2006
Location: France :)
Guild: Rage Team [rT]
Profession: Mo/
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Quote:
Originally Posted by Master Ketsu
Ranger's needed no nerf. People needed to stop being bad and learn to use obstruction better.
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wow, lol.
Obstruction ? where ? On many halls there's no way to hide. Look at the flagstand on jade, firemap, druids, corrupted, imperial or uncharted... even if there is a possibility of obstructions, rangers and paras just have to active "fall back" and Lightning Reflexes and go pew pew !
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Jan 26, 2010, 10:08 AM // 10:08
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#209
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by ousbique
wow, lol.
Obstruction ? where ? On many halls there's no way to hide. Look at the flagstand on jade, firemap, druids, corrupted, imperial or uncharted... even if there is a possibility of obstructions, rangers and paras just have to active "fall back" and Lightning Reflexes and go pew pew !
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Do you have any idea how buggy obstruction is?
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Jan 26, 2010, 10:13 AM // 10:13
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#210
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Ariovist Lynxkind
*resists urge not to flame...*
hang on... spread conditions and disrupt? Isn't that what Mesmers are supposed to do? Really rangers should be the midway between dealing damage and giving conditions, but then again, everyone has different ideas about what each class should do and their place in the GW (or any ORPG) world...
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thought i'd nip this in the bud before the stupid gets too strong but..
no, mesmers do not spread conditions >.>
in pvp disruption is mainly rangers and mesmers
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Jan 26, 2010, 11:08 AM // 11:08
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#211
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Master Ketsu
These updates are bad and the test krewe should be ashamed. They reek of single class perspective bias.
Ranger's needed no nerf. People needed to stop being bad and learn to use obstruction better. And quick shot nerf? LMAO! Quick shot was left behind in the power creep ages ago. This just confirms that the people in charge of these updates have no clue how ranger is actually played.
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The only thing your post confirmed was that you have no clue how gvg has actually been played for the last four months.
P.S.
Quote:
Originally Posted by Master Ketsu
PRETTYMUCHEVERYTHINGTOPPLAYERSHAVEBEENCOMPLAINING ABOUTFORTHEPASTTWOYEARS nerf where ?
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What kind of "top players" have you been talking to?
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Jan 26, 2010, 11:38 AM // 11:38
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#212
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Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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No love for the ranger. Nerf lightning reflexes you might aswell add a big bullseye on ranger foreheads. I say increase ranger max armor lever to 100 to compensate for this crap. (just kidding) But it does sadden me. Test crew is full of sin loving dicks.
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Jan 26, 2010, 11:52 AM // 11:52
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#213
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Wilds Pathfinder
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lol, stop crying now, Ranger is still one of the most powerful PvP professions even after those nerfs that only affect stupid gimmick spike builds (ultra defense ultra offense Para / Ranger teams zzzz). When will people realise that D-Shotting a WoH hurts a team way more than dealing big damage?
THE R/Mo 'Apply' template isn't being hit and that's all that matters... it's a very good update.
Last edited by Windf0rce; Jan 26, 2010 at 11:56 AM // 11:56..
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Jan 26, 2010, 02:35 PM // 14:35
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#214
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Frost Gate Guardian
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Not a bad balance to be honest...
Cultist really hits the Bspikers and dual ranger is toned down.
Also the snares are a bit toned which is also nice.
Good job Anet!
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Jan 26, 2010, 03:05 PM // 15:05
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#215
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by isildorbiafra
Test crew is full of sin loving dicks.
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Yeah, I heard they are going to do a lot of unconfortable and sometimes surprising things to em in next update.
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Jan 26, 2010, 03:20 PM // 15:20
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#216
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Jungle Guide
Join Date: Sep 2006
Guild: Super Kaon Action Team [SuKa]
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Holy shit,
Why randomly buff Cripshot. That must be the most ... Nevermind, I can think of 100 more retarded buffs.
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Jan 26, 2010, 03:28 PM // 15:28
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#217
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by AexIndex
Also the snares are a bit toned which is also nice.
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Water magic hardly takes a hit, namely no change to f-gust and now we're gona have laser beam cripshot...
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Jan 26, 2010, 05:05 PM // 17:05
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#219
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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This looks good. I am surprised at the comments on the link though, and I quote: "We do not expect PvE paragons to be harmed by this change; so we're letting it apply to both PvE and PvP." Meaning you didn't test it in PvE even though you've had 4 and a half months to do so?
I hope next month's update is ginormous, because I figured you guys were going for a homerun ball and changing the pvp meta drastically with all the time it took to get this out. While I understand that subtlety is a nice way to go, I don't believe your reasons of why it took so long to do this quite frankly. We used to get updates like this in a month's time of work.
Anyways, some of the changes look pretty great. The monk stuff is really cool.
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Jan 26, 2010, 05:36 PM // 17:36
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#220
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Cripshot is ossum, longbow range/undodgeable lol
I have a feeling this change will be reverted though.
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